local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
main_id = 11123
L0_1 = {}
L1_1 = 1112309
L2_1 = 1112301
L3_1 = 1112302
L4_1 = 1112303
L5_1 = 1112311
L6_1 = 1112304
L7_1 = 1112305
L8_1 = 1112306
L9_1 = 1112310
L10_1 = 1112307
L11_1 = 1112312
L12_1 = 1112308
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112307"] = L1_1
L1_1 = {}
L0_1["1112308"] = L1_1
L1_1 = {}
L0_1["1112309"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10382
L3_1.alias = "Npc10382"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Miner_Campsite_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710383
L4_1.alias = "Gadget70710383"
L4_1.pos = "Q11123_Circle_Pos"
L4_1.scene_id = 20107
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1112310"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Tree_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Tree_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10408
L5_1.alias = "Npc10408"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Zhongli_Tree_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Dungeon_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Dungeon_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Tree_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10408
L5_1.alias = "Npc10408"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Zhongli_Tree_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10383
L3_1.alias = "Npc10383"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Miner1_Cave_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10384
L4_1.alias = "Npc10384"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11123_Miner2_Cave_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10385
L5_1.alias = "Npc10385"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11123_Miner3_Cave_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112304"] = L1_1
L1_1 = {}
L0_1["1112305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10408
L3_1.alias = "Npc10408"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Jiu_Pos"
L3_1.scene_id = 20107
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710383
L3_1.alias = "Gadget70710383"
L3_1.pos = "Q11123_Circle_Pos"
L3_1.scene_id = 20107
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112306"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11123_Kun_Boss_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10383
L5_1.alias = "Npc10383"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11123_Miner1_Cave_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10384
L6_1.alias = "Npc10384"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11123_Miner2_Cave_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 10385
L7_1.alias = "Npc10385"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11123_Miner3_Cave_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 10377
L8_1.alias = "Npc10377"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q11123_Boss_Pos"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 10425
L9_1.alias = "Npc10425"
L9_1.script = "Actor/Npc/TempNPC"
L9_1.pos = "Q11123_Kun_Boss_Pos"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["1112307"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112308"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11122_Zhongli_Kun_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10382
L5_1.alias = "Npc10382"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Miner_Campsite_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710346
L3_1.alias = "Gadget70710346"
L3_1.pos = "Q11122_Bag2_Miner_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1112309"] = L1_1
L1_1 = {}
L0_1["1112310"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Dungeon_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11122_Kun_Tree_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10382
L5_1.alias = "Npc10382"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11122_Miner_Campsite_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112311"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11123_Zhongli_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112312"] = L1_1
quest_data = L0_1
